Based in Minneapolis, Minnesota
Cylindrus is a game of light played around a cylindrical field of play. Up to four players move wirelessly around the cylinder of 600 LEDs as they attempt to control the battlefield, shrouded in a natural fog-of-war. Inspired by early hunt and destroy games such as Tank on the Atari, Cylindrus takes the form a step further, tapping into the movement of the players themselves, and the space they inhabit. It's not enough to stare at the tower of light; you must also stare into the whites of your enemies eyes.
The original version of this purely hardware game was made during Train Jam 2015, an amazing game jam organized by Adriel Wallick which takes place days prior to the Game Developers Conference. Called Tank Top at the time, it was built using many items found on the train, such as an ice bucket, Lysol wipes container, dixie cups, and finally two white wine bottles as the player controllers. The original 240 LED display has been upgraded to 600 LEDs, and the wine bottle controllers have been replaced with fully wireless controllers, making play around the cylinder completely unimpeded! More details about the Train Jam can be found here: http://trainjam.com/
- Head to head to head to head action!
- 600 full color LEDs!
- Completely wireless gameplay!
Cylindrus - Alt.Ctrl.GDC Entry YouTube
Tank Top at Bit Bash YouTube
Logo & Icon
There are currently no logos or icons available for Cylindrus. Check back later for more or contact us for specific requests!
Awards & Recognition
- "Fantastic Arcade, Official Selection" Austin, TX, 28 September, 2015
- "Bit Bash, Official Selection" Chicago, IL, 22 August, 2015
- "Train Jam Game Display at GDC" San Francisco, CA, 2 March, 2015
- "Why did Belich hot-glue a pile of trash together on a train? To make a cylindrical version of the classic Atari game called Tank, of course."
- Charlie Hall, Polygon
Jerry Belich is an alternative game designer, using hardware, electronics, and software to create immersive interactive and storytelling experiences. He went independent in 2013 after a decade of professional software development, now consulting for other indies and companies in game design, narrative writing, and installation work. His first hardware project, the award winning Choosatron, has traveled all over the world, featured at dozens of events, and sparked imaginations all along the way! He plans on continuing creating his own inventions and games, and hopes to help many others to do the same through his talks, workshops, and being open about his own work.
More information on Jerrytron, our logo & relevant media are available here.
Software / Hardware Game Designer