Based in Minneapolis, Minnesota
Please Stand By is an interactive story about the past, using the body of a vintage 1951 Capehart television and its dozen-plus controls as an expressive medium, including adjusting the rabbit ears and physically striking the device. It is designed to be physically engaging, and challenge the user to remember lessons learned from past mistakes.
Originally conceived as a very different game set in the 80s by Jerry Belich in the spring of 2015, he looked and found a collaborator and partner in Victor Thompson. As they began to develop the concept together it slipped further into the past, which led to finding much older hardware in which to design the experience.
- Two antennas!
- Power On / Off + Volume Control!
- 10 Channels!
- At least 8 more knobs!
- You can fonze it! (left and right side vibration sensors)
- I think some switches or sliders on the back!
Please Stand By - Teaser Trailer YouTube
Logo & Icon
Awards & Recognition
- "Alt.Ctrl.GDC, Official Selection" San Francisco, CA, 16 March, 2016
- "Experimental Gameplay Workshop, Official Selection" San Francisco, CA, 16 March, 2016
- "Please Stand By was one of the more creative endeavors at Bit Bash. ... This certainly stood out as an example of how video games can be art."
- Alex Lupella, Hey Poor Player
- "Belich’s game on display at alt.ctrl.GDC 2016 was called Please Stand By, and in true Jerry Belich fashion, it stood out from the crowd."
- Jason Imms, Giant Bomb
- "If you've never had the chance to reach out and crank the knobs on a '50s-era television set, you've missed out on something special."
- Alex Wawro, Gamasutra
- "Video games aren't all about fancy graphics on HD televisions and high-end PCs."
- Konstantinos Dimopoulos, Engadget
Victor Thompson, Project Collaborator
is a software developer and game maker. He held full-time programming jobs for twelve years, then in 2012 started working freelance and making games independently. Get in touch at firstname.lastname@example.org or get to know him better on twitter.com.
Jerry Belich is an alternative game designer, using hardware, electronics, and software to create immersive interactive and storytelling experiences. He went independent in 2013 after a decade of professional software development, now consulting for other indies and companies in game design, narrative writing, and installation work. His first hardware project, the award winning Choosatron, has traveled all over the world, featured at dozens of events, and sparked imaginations all along the way! He plans on continuing creating his own inventions and games, and hopes to help many others to do the same through his talks, workshops, and being open about his own work.
More information on Jerrytron, our logo & relevant media are available here.
Please Stand By Credits
Jerry Belich (Jerrytron)
Software / Hardware Game Designer
Software Game Designer