Résumé

LET'S WORK TOGETHER!

Find a summary of my creative and work history below. Click the following link for a concise list of my Speaking Engagements, and below for a downloadable resume.

Relevant Projects

A.F.T.E.R.G.L.O.W.

  • A Soviet radar simulation game and briefcase installation using recovered hardware.
  • Progression system w/ varying enemy difficulty, types, and numbers
  • Online integration with Twitter, and a high score table

The Choosatron

  • An award-winning physically interactive storytelling platform and arcade game.
  • C++ firmware w/ advanced variable and story logic parser
  • Progression system w/ varying enemy difficulty, types, and numbers
  • Successful Kickstarter raising $75k, shipped 550 units from China
  • Cross-platform story authoring in a custom Chrome application

Dyscourse

  • A visually stunning interactive journey through a stylized world of choice and consequence.
  • Fleshed out backstories of all game world characters
  • Wrote original content for new areas of the game

MysteryPhone

  • A real-time, location-based interactive fiction mystery game commissioned for the Northern Spark festival.
  • Cross-platform Unity game released on iOS and Android
  • Designed the game, organized the team, developed all software
  • Many hours of content unfolding in real-time

Please Stand By

  • An exploration into the past using the original components from a 1951 Capehart TV.
  • Controls include power on / volume, shader, balance, channel, reception antennas, and even striking the sides of the TV
  • History, puzzles, and exploration in a unique form

Robo Mama’s Cooking Kitchen

  • An experiment turning a cheap, kitchen play set off Craigslist into an interactive experience.
  • Created in one day with development partner Kristina Durivage
  • Enhanced all kitchen components, making the knobs, faucet, clock, and digital frying pan responsive to the player

Employment and Experience

Independent

Game & Narrative Designer | 2012 – Present

Clockwork

Senior Mobile Developer | 2010 – 2014

  • Led mobile development / performed as tech lead on many native and cross-platform mobile projects
  • Worked closely with clients / ran client demos
  • Was a key member of a small dev team that wrote software managing a large-scale installation in a Las Vegas hotel
  • Designed and implemented installations, including Flip-Dots

The Nerdery

Mobile Developer | 2009 – 2010

  • Developed many native mobile applications for iOS and Android
  • Designed interactive simulations using Actionscript 3

Mural Ventures

Software Engineer | 2008 – 2009*

Symantec Corporation

Software Engineer | 2004 – 2008*

Lockheed Martin

Software Engineer | 2003 – 2004*

Medtronic

Software Tools Programmer | 2001 – 2003*

* additional details supplied on request

Grants and Awards

Grants

Awards

  • Audience Choice Award for the Choosatron at A Maze – April, 2014

Skills

Languages and Libraries

C, C++, C#, Objective-C, Java, Python, JavaScript, HTML

Tools

Unity3D, Unreal, Xcode, Visual Studio .Net, Git, Subversion, Eclipse, Arduino, Chat Mapper, Google Docs Suite

Education

Bethel University

BA in Computer Science, May 2003

Los Angeles Film Studies Center

Los Angeles Film Studies Center, Fall 2002

Game Jam Projects

Tank Top

A custom hardware game based off Atari’s Tank using a cylindrical LED display and two thumb joystick controllers.

  • C++ firmware and developed on a Spark Core
  • Made in two days on the Train Jam from Chicago to San Francisco

Polite Dinner Extreme

A fast paced versus game about eating food as fast as you can while dodging your opponent’s empty plates!

  • Made with Unity in two days for Barfcade, driving to Austin, TX
  • Authenticate NES color palette

Other Projects

Animation

Movie Swedes

Multimedia

  • Director of Digital Effects for the first stage production of Fahrenheit 451 with Ray Bradbury

Theatre

Workshops

  • Taught a class at the Loft Literary Center for kids 12-14, Creative Writing & Game Design with the Choosatron

LET'S WORK TOGETHER!