Speaking Engagements

BOOK ME FOR YOUR EVENT!

Below is an attempt to track the various capacities in which I’ve publically spoken about my work. I’ve had the pleasure of speaking about storytelling, game design, product development, and much more.

If any of it interests you, or you think I’d be a good fit for your event or school, please get in touch!

Guest Lectures

Alternative Controllers & Game Design – 1 hour (April 26th 2016, Eastern Kentucky University, Richmond, KY)

Pitching for Beginners – 1 hour (March 23rd 2016, Eastern Kentucky University, Richmond, KY)

Vertical Slice: Beyond the Buzzword – 1 hour (February 24th 2016, Eastern Kentucky University, Richmond, KY)

Talks

Indie Soapbox: We gotta Venn harder. (Video) – 6 minutes (February 28th 2017, GDC, San Francisco, CA)

Alternative Controllers & Game Design (Video) – 60 minutes (May 23nd 2016, Gotland Game Conference, Gotland, Sweden)

Games: The Greatest Show on Earth (Video) – 60 minutes (May 22nd 2016, Gotland Game Conference, Gotland, Sweden)

The Future of the Game Industry (Video) – 60 minutes (April 30th 2016, Vector, Richmond, KY)

Games: The Greatest Show on Earth (Video) – 60 minutes (April 30th 2016, Vector, Richmond, KY)

Experimental Gameplay Workshop (Video) – 15 minutes (March 18th 2016, GDC, San Francisco, CA)

Amusements! – 2.30 hours (October 1st 2015, Fantastic Arcade, Austin, TX)

Building Interactivity – 30 minutes (May 30th 2015, Maker Faire, Minneapolis, MN)

Alternative Controllers and Game Design – 90 minutes (April 14th 2015, IGDA – MN VR and HCI Group, Minneapolis, MN)

Alt.Ctrl.GDC and Game Conferences – 30 minutes (March 11th 2015, IGDA – Twin Cities Chapter, Bloomington, MN)

Toy and Game Design in the Internet of Things – 30 minutes (March 19th 2015, IoT Fuse Conference, Minneapolis, MN)

Hardware Game Design – 60 minutes (November 2014, Gamer’s Rhapsody, Minneapolis, MN)

Defining the Box: Creativity and Inspiration in the Unknown (Video) – 60 minutes (May 29th 2014, Gotland Game Conference, Gotland, Sweden)

Engagement and Play in Game Design – 15 minutes (December 2013, Game Connection Europe, Paris, France)

Interactive Fiction and Game Design (for kids) – 60 minutes (November 2013, Bakken Museum, Minneapolis, MN)

The Design of the Choosatron – 60 minutes (September 2013, Fantastic Arcade, Austin TX)

Kickstarter and Funding Your Hardware Project – 90 minutes (September 2013, Arduino MN, Minneapolis, MN)

The Choosatron (Video) – 7 minutes (August 2013, MinneDemo, Minneapolis, MN)

Product Development and the Choosatron – 90 minutes (August 2013, IGDA – MN VR and HCI Group, Bloomington, MN)

BOOK ME FOR YOUR EVENT!