Below is an attempt to track the various capacities in which I’ve publically spoken about my work. I’ve had the pleasure of speaking about storytelling, game design, product development, and much more.
If any of it interests you, or you think I’d be a good fit for your event or school, please get in touch!
Alternative Controllers & Game Design – 1 hour (April 26th 2016, Eastern Kentucky University, Richmond, KY)
Pitching for Beginners – 1 hour (March 23rd 2016, Eastern Kentucky University, Richmond, KY)
Vertical Slice: Beyond the Buzzword – 1 hour (February 24th 2016, Eastern Kentucky University, Richmond, KY)
Alternative Controllers and Game Design – 90 minutes (April 14th 2015, IGDA – MN VR and HCI Group, Minneapolis, MN)
Alt.Ctrl.GDC and Game Conferences – 30 minutes (March 11th 2015, IGDA – Twin Cities Chapter, Bloomington, MN)
Toy and Game Design in the Internet of Things – 30 minutes (March 19th 2015, IoT Fuse Conference, Minneapolis, MN)
Hardware Game Design – 60 minutes (November 2014, Gamer’s Rhapsody, Minneapolis, MN)
Defining the Box: Creativity and Inspiration in the Unknown (Video) – 60 minutes (May 29th 2014, Gotland Game Conference, Gotland, Sweden)
Engagement and Play in Game Design – 15 minutes (December 2013, Game Connection Europe, Paris, France)
The Design of the Choosatron – 60 minutes (September 2013, Fantastic Arcade, Austin TX)
Product Development and the Choosatron – 90 minutes (August 2013, IGDA – MN VR and HCI Group, Bloomington, MN)