Jerry demonstrates A.F.T.E.R.G.L.O.W.A war has been brewing. We have spent all of our resources to develop a machine capable of bringing down fleet after fleet of enemies, but it was too little too late. Use the device, A.F.T.E.R.G.L.O.W. to take as many enemies as you can with us as our country burns to cinder.

Jerry Belich developed this hardware based game as an excuse to use a rotary dial from a Bell 500 telephone, using classic games such as Tempest and Missile Command as inspiration for the high score competitive play. With a corresponding ring of LEDs, he uses the rotary as input to attack directionally, as well as create a radar scan effect that reveals hidden enemies. They fade away over time so you must continue scanning, which also updates the distance of enemy ships by changing their color from green to yellow, to orange, and finally red. A large red button allows you to release a huge explosion, destroying just about anything within the range of the radar.

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Dial the number corresponding to the missile's position to destroy them, or press the big red panic button to blow everything to kingdom come.

— Dan Tynan, Yahoo! Tech

The suitcase controls of A.F.T.E.R.G.L.O.W. are straight out of a '60s Cold War movie.

— Sam Machkovech, Ars Technica

It's a little genius—the antiquated phone dial imposes a physical limitation on how fast you can fire missiles, and it can get pretty tense.

— Sean Buckley, Gizmodo