You know that feeling when a project is finished? I mean truly complete? No more odds and ends, emails, or updates. It is a beautiful feeling. MysteryPhone has been an interesting journey, due to its timing, scope, and supporting partners. I’m amazed with what we were able to build given the constraints, but I certainly wish it could have gone smoother. The game is live, and will be playable for anyone in the Minneapolis, MN area through August 16th, 2014 (Apple Store Download, Android Store Download).
Sometime late March I spent about two full work days doing Unity tutorials to prepare for building a cross-platform mobile location based game. It’s called MysteryPhone: Art of Darkness. Clever huh? It will be a game played for one night as part of the annual Northern Spark festival held in Minneapolis, MN. This year it will take place from dusk on June 14th, to dawn the next day. Considering I’m the only developer working on this project, and how busy things have been with the Choosatron and other stuff, it will be a challenge. Megan Dowd is project managing, and David Pisa is leading the story writing, though I will be deeply involved in the direction.