A sampling of IF stories, game dialogue, and narrative I have written.
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A Pirate Jam 2020 game about exploring the great deep.
A Pirate Jam 2020 game with an adorable aesthetic.
A Pirate Jam 2020 game about trying to cross the street.
A Pirate Jam 2020 game about birthday shopping for your friend.
A Pirate Jam 2020 game about growing a mushroom garden.
A Pirate Jam 2020 game with a disturbing truth...
A burning ritual with a handmade connected candle.
A projection installation with a calm space to enjoy procedural nature scenes featuring original music.
A procedurally generated alien mushm gardn!
For Artober 2018 I wrote a unique insect epitaph every day of the month.
A 190 page original 'Alice' themed escape room design.
Balloons bouyantly battle in this sinister physics brawler!
An IGF commissioned, highly interactive award.
A Drawfee and Crunchyroll sponsored game jam game!
A 'living' Ouija board that channels messages from local TV signals.
An award-winning escape room about brainwashing in a dystopian future.
A self-dentistry game in VR with haptic feedback!
Four players battle wirelessly around this unqiue spatial display!
Original interactive fiction stories published in four print issues.
A fully interactive 1951 Capehart TV exploring the US relationship with war via a series of interactive vignettes.
Prototyping for Play: A remote controlled egg using vibration!
Prototyping for Play: A twitter commanded remote control car!
A physical game where the players are naval vessels commanding the seas.
Prototyping for Play: Mini golf built with littleBits!
Prototyping for Play: Make a game with a rotary phone!
Prototyping for Play: A multi-button math game!
Prototyping for Play: Learn to become what you play!
Prototyping for Play: Build your own arcade controller!
Enjoy my complex and rewarding narrative in this 'Lord of the Flies' style game by Owlchemy.
A retro, rotary dial controlled missile simulator game in a briefcase.
A prototype interactive kitchen using a $5 Craigslist toy.
A prototype cylindrical display battle game built on a train.
An NES inspired, fast-paced versus eating game!
A western themed tabletop game I designed in a dream.
A commissioned week-long location based interactive fiction game played across Minneapolis art museums.
An award-winning interactive fiction storytelling machine.
This installation features a staggering 384 HD monitors synced across 8 towering columns.
We animated two original sequences for CONvergence 2010!
I directed the design of a digital stage for the premiere production.